#pragma once
#include "Box2DManager.h"

class Ground
{
public:
	// constructor.
	Ground();

	// destructor.
	~Ground();

	// update
	void OnUpdate(float frameTime);

	// render
	void OnPreRender();

	void Initialize();
private:
	b2BodySmart m_b2BodyGround;

	std::shared_ptr<Sprite> m_GroundSprite;


};